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Career Lab · S2 thick

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★P0. Priority ranks by playstyle from official attribute roles (Shooting / Passing / Dribbling / Pace). No invented numeric multipliers — cells without dual-source numbers stay TBD. Rank = spend order (1st = raise first).

PlaystyleShootingPassingDribblingPaceNotes / evidence
Pure finisher1st4th3rd2ndConvert drawn shots first; Pace to arrive on through balls. Lab heuristic from official “boost Shooting…” roles — not a hidden formula.
Creator / organizer3rd1st2nd4thThrough-balls + draw-to-dribble create the chance; finishing next. Lab heuristic.
Balanced career1st3rd4th2ndKeep Shooting + Pace highest for promotion form; Passing then Dribbling. Lab heuristic.
Exact % / soft-cap valuesTBDNo dual-source numeric table published — refuse to invent.

Official: level up boosts the four attributes. Role copy aligned with Roblox description + media explainers. Leaf pages = situation checklists.

Shooting

Finishing first when you live on drawn shots.

Passing

Creator / through-ball builds.

Dribbling

1v1 draw paths.

Pace

Loose balls & breakaways.

Last updated: (Asia/Shanghai) · universe 10769393753 · Sources