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Career Lab · S2 thick★P0. Priority ranks by playstyle from official attribute roles (Shooting / Passing / Dribbling / Pace). No invented numeric multipliers — cells without dual-source numbers stay TBD. Rank = spend order (1st = raise first).
| Playstyle | Shooting | Passing | Dribbling | Pace | Notes / evidence |
|---|---|---|---|---|---|
| Pure finisher | 1st | 4th | 3rd | 2nd | Convert drawn shots first; Pace to arrive on through balls. Lab heuristic from official “boost Shooting…” roles — not a hidden formula. |
| Creator / organizer | 3rd | 1st | 2nd | 4th | Through-balls + draw-to-dribble create the chance; finishing next. Lab heuristic. |
| Balanced career | 1st | 3rd | 4th | 2nd | Keep Shooting + Pace highest for promotion form; Passing then Dribbling. Lab heuristic. |
| Exact % / soft-cap values | TBD | No dual-source numeric table published — refuse to invent. | |||
Official: level up boosts the four attributes. Role copy aligned with Roblox description + media explainers. Leaf pages = situation checklists.