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Dribbling upgrades

1v1 draw-path priority. Parent: Upgrade priority.

SituationSpend priorityStatusNotes
1v1 frozen momentsRaise after Shooting (finisher) or after Passing (creator)Lab heuristicDraw path past the marker, then shoot.
Crowded boxPrefer short draw-dribbles over hero linesLab heuristicCommon fail: overlong draw into a tackle.
Turn-rate numbers—TBDNo dual-source table.

No real-world gym / plant-foot / COD loadout copy. Numeric effects TBD.

Last updated: (Asia/Shanghai) · universe 10769393753 · Sources