1v1 draw-path priority. Parent: Upgrade priority.
| Situation | Spend priority | Status | Notes |
|---|---|---|---|
| 1v1 frozen moments | Raise after Shooting (finisher) or after Passing (creator) | Lab heuristic | Draw path past the marker, then shoot. |
| Crowded box | Prefer short draw-dribbles over hero lines | Lab heuristic | Common fail: overlong draw into a tackle. |
| Turn-rate numbers | — | TBD | No dual-source table. |
No real-world gym / plant-foot / COD loadout copy. Numeric effects TBD.