Loose-ball / breakaway priority. Parent: Upgrade priority.
| Situation | Spend priority | Status | Notes |
|---|---|---|---|
| Through-ball finishes | Pace 2nd for finisher / balanced | Lab heuristic | Arrive before the keeper closes the angle. |
| Pressing lines | Raise when you lose races to loose balls | Lab heuristic | Symptom-driven, not a fixed %. |
| Sprint multiplier | — | TBD | Not published — TBD. |
No real-world gym / plant-foot / COD loadout copy. Numeric effects TBD.