Finishing priority — Roblox draw-to-shoot context only. Parent: Upgrade priority.
| Situation | Spend priority | Status | Notes |
|---|---|---|---|
| Early National League | Raise Shooting before Passing | Lab heuristic | You need converted sitters for form / promotion. |
| After first transfer | Keep Shooting #1; Pace #2 | Lab heuristic | Bigger clubs punish missed draws harder. |
| National / World Cup push | Shooting + Pace lead | Lab heuristic | High-leverage finishes; exact soft-caps TBD. |
| Hidden finishing % | — | TBD | No dual-source number — not invented. |
No real-world gym / plant-foot / COD loadout copy. Numeric effects TBD.